Updates on Teknogods’ “Dedicated server patch”
Update: 17/05/2010, news is superseded by AlterIWNet, see our article on AlterIWNet here.
Smurfette from Teknogods.com has updated their website regarding their Modern Warfare 2 ‘Dedicated Server Patch’ project, including some videos, which can be found here:
http://teknogods.com/?p=322
Most interesting is this latest update including an Q&A and briefly showing the possibility to host a 127 clients game match..
* Q: Do I have to run the game again to connect to another IP?
A: Yes and No. The game runs with pre-set server IP from the loader (F9 triggers connection), but you can use a console command to connect elsewhere, for example:
>> tk_connect_mp 192.168.0.15 28960
* Q: So, we are getting a console?
A: Yes, even three. One, called WinConsole is a separate window, second, called DevConsole is a custom overlay console visible in-game. Third one is the original console, but it can be opened only with the .159 build of the game. You can type in commands using all three of them!
* Q: Why on the videos we don’t see any console being used?
A: Simple, I was using FRAPS for the video capturing and it doesn’t capture separate windows such as WinConsole.
* Q: Server-browser?
A: Yes, final loader will have a server browser with 2 tabs: online games (internet connection required) and local games (no interned connection required).
* Q: What about our stats?
A: Loader will ask you for your ‘ID name’ which will be locally assigned to your stats/power-ups etc. Nickname can be set using a different edit box (currently changeable using the console).
* Q: Will it be possible to host a game for more than 18 players?
A: I need to test how stable this patch is. If the tests go fine I will put it into the final version.
* Q: Dedicated server mode. How is it?
A: Loader will run the game with super-minimum gfx requirements. WinConsole will be open. Later, loader will automatically execute server.cfg file. Map rotation should work. Remote administration – maybe, depends on the demand.
* Q: Why is it Steam-less? It will allow pirates to run the game!
A: Well, two reasons. First one, steam emulation is a key feature which makes it all work. It’s not just optional. Second, with your original Steam, our loader could be detected as a cheat and your account could get banned. We might code a DRM module that would make sure user has a legit copy installed, but DRMs as we all know, can be easily bypassed, resulting all this hard work being a waste of time.
Tough, I’m quite skeptical it the Teknogods are able to create this ‘dedicated server patch’. The above 127 player match can easily be achieved by using memory/packet injection, remember the 18 player 3rd person cage match ?, and they don’t show them actually hosting an 127 player match. The hacker who achieved the 18 player 3rd person cage match told me back then, that it was impossible to set the number of players any higher than 18, because then the game would crash after the loading screen…
And, if you have a look at their forums, their C&C3/KW/RA3 Server Emulator Open Beta is pretty buggy, as there are many forum topics about being unable to login, play, or every start the game.
Still, I wish the Teknogods the best of luck in creating this patch. They’re going to need it..
Source: http://teknogods.com/?p=329
Submitted by many many people via the email. Thanks !
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